![]() ![]() There is a Purple Sphere to match each of the basic stats in the game: Strength, Defense, HP, Magic, Magic Resistance, MP, Agility, Accuracy, Evasion, and Luck. Purple Spheres fill in an empty node and turns it into a stat node (which then will need to be activated with a Red Sphere). Every character is eventually able to activate every node in the grid. These you will not be able to unlock until later in the game (it’s worth noting that it’s easier to go into other sections in the Expert Sphere Grid). While it is possible for characters to cross over into each other’s sections, most of the paths are initially blocked by locked nodes. To activate a node, you will need a sphere that associates with the stat or ability.Ĭharacters will start in different sections of the Sphere Grid. The empty nodes you will be able to fill with a stat as you progress in the game, while the locked nodes prevent you from going down a certain path. There are also empty nodes and locked nodes present on the grid. Most nodes will be associated with either a stat (for example, a node can add +1 STR) or new ability. Lvs are used to move across the Sphere Grid, costing 1 level to move forward on your chosen path by one space, or move up to four spaces backwards on the path you’ve already created.Ī character’s path across the Sphere Grid will be highlighted as you move through it. Once the character gets enough AP, they will gain a Sphere Level (S. In battle you will gain AP for each character that participated in the fight. There are two types of Grids you can choose from when starting a new game: Standard and Expert. Instead, it uses the Sphere Grid system, which allows you to increase each character’s stats and learn new abilities. More nodes does also mean that getting the "fill the entire SG" achievement is slightly harder on standard.Final Fantasy X does not have a traditional leveling system that most RPGs do. The standard SG does have slightly more total nodes available, however this will never matter unless you choose to try and max out HP at 99,999 - which is a terrible idea in and of itself and actively worse than keeping HP at 9,999, but the choice is yours. All characters can still get everything, and since AP and spheres are virtually infinite at postgame levels of content, the layout doesn't matter much. If you want to make Yuna a Warrior or go into thieving with Kimahri, it doesn't take long to get there.Īt endgame, the differences are fairly immaterial. The characters start loosely around the center of the grid and everything branches off from there. The expert sphere grid also has characters start on their respective paths, however the layout is so that you can fairly easily move onto other paths if you so desire. Characters are fairly separated and switching onto a different path is difficult. The standard sphere grid will have each character start out on a fairly clearly defined path, according to their default role - that means Lulu as a Black Mage, Auron as a Warrior, and so on. They have all the same abilities on them, just in different places. The grids mainly differ in layout, and slightly in the total number of nodes. It's always been in the game, since the oldest PS2 days. ![]()
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